![]() ![]() Presumably as a result of the mixed to negative reception surrounding the Roblox fandom, the death sound primarily became subject to a variety of musical remixes in late 2016 when YouTuber Whimee began uploading many variations of the idea, starting with "Super OOF Land," which was later deleted. ![]() Players would attempt to make their characters move as fast as possible in the hopes of hearing the sound effect drastically pitch-shifted. Based on the speed of the humanoid, the sound effect can change. ![]() Since the worlds are crafted primarily by the players, this can be achieved by having the hitboxes assigned to the body parts of a Humanoid struck by tools that are purposefully coded to decrease the health (such as spike traps, or falling into the void of a map, for example). The sound effect triggers when a "Humanoid's" (the character models controlled by players) health reaches zero, out of a base maximum of 100. First appearing in the 2005 beta release of Roblox, the death sound has remained a staple element in the game's 10+ year history. ![]()
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